comet_scout: Brawn, from the transformers marvel comics, shouting "Wrong! you are all my enemies!" (enemies)
[personal profile] comet_scout

First of, a what happened with my last play, then I'll go about what I mean by restart.

Last I blogged about it, I was at the very beginning of the play, and my character, a class 2 droid, just had an ominous interaction with a RA-7 telling her off from investigating further.

I wasn't able to find the unit again, and after some more fruitless investigation TO made her way back to the ship, just to find it being apprehended by the spaceport security, with the Durian's PZ droid bolted. I try to use the situation to find out what's happening, and find out that my client, the durian, is missing and under investigation. More yet, when talking with the PZ droid, I'm able to convince her to tell me, away from security, what's really going on.

So, it turns out that the attack at the ship that was going to be originally our destination was fabricated by our client so that his landing in the current spaceport wasn't suspicious, and that actually he was here to set the score with someone of his own trader's guild that he owned something to. It's most likely he was backstabbed by said someone. The way he was going pay up was by apparently selling some sort of information.

Not wanting to get restrained bolted, I formulate an ingenuous plan. I was going to climb the side of my ship that faces the wall while security is distracted, and enter thought the dorsal hatch. Take my blasters and maybe make a more thoroughly investigation to my client's cabin. I failed miserably, got 3 critical failures, with one of them being a pity-reroll. A step back and my character slips in ship grease left in a maintenance, the security droids noticed immediately, chase scene commence. I've never done a chase scene, and had no idea how I could've played it out, spend a good amount of time researching. I surprisingly didn't find anything on it on solo, but did find a few chase sequences people made for their group, just decide which rolls to make, something around, 8 skill checks with a limit of 4 failures. This reminded me of M. Reagan's Building infiltration sheet, and I ended up using that as an inspiration.

TO: "If they ask, tell them I walked out any direction."

PZ: "Oh. Oh my."


(Said a second before 3 consecutive critical failures)

Got thought it pretty well, passed a security point, then disappeared down some tunnels. When I recollected myself, I decided to use my knowledge of the security point to know where the back-end of their terminal was thought the tunnels, and made my way there, bluffing a mouse droid on the way. I'm able to hack it and get some information, first, I was wrong to suspect that maybe security was in on something, second, there was security footage of my client being jumped at the lower levels of the station. So I make my way there. Thought the grates, I observe that the search/investigation party become a lot smaller than it probably was at the start. Two security droids and one non-droid security. I'm spotted by one of the droids, but not recognized. I'm able to bluff as a maintenance droid. While looking around, I take the opportunity to take the security guard's blaster without being seen, and find a suspicious open maintenance tunnel that may have been the direction my client was dragged to. A security droid spots me, thought, and tries to stop me since it's restricted for the investigation. I decide to go in anyway, but this time I fail the chase sequence. I'm able to cheese the encounter by rolling under the droids legs, knocking them down.

From here, things went really fast. More heavy security become involved, but I was luck to have no encounter, and find my client right after around some solid fuel crusher machine where he is being held. The bodyguard was in on it, and got to get to take her down, sort of.

Conclusion: Things are cleared out with security, bodyguard is locked up, client is still locked up, and the true villain not found honestly. Didn't even think about that part, but brings implications.

Then what? Well, I was thinking of a restart of sorts. Last post I talked how I based TO-2 on an old OC since I wasn't being able to think of something interesting. But then I had a fun idea of playing a droid from a Rent-A-Droid shop. I think, idk, it would be more fitting for the world, maybe from there build for a more independent droid? And it won't take that much from my freedom either, as anyone could need to rent a repair and maintenance droid.

What I'm not as sure yet is if I'm going to stick with Saga edition or look for a different system. I like saga fine, but just from this play, it's obvious that I don't focus on combat a lot. (I don't in other games as well, but here being a droid, not even a combat droid, even less.) But also, I've been too lazy to learn new systems.

TO also is going to change, to 'D7', and instead of a wheel, is more like bipedal to an Astromech like mode on threads. Less impressive, but I vibe with it. Personality would be similar, fewer dreams of adventures, but just as nosy. I like Ótho, have an entire backstory for him, but for a Rent-A-Droid, would go for an old Rodian lady inspired by that one alien mechanic lady from the Droids 90s comics. I just like the idea of having D7' working for a variety of clients with less moral restriction. Whether she likes the empire or not, the idea of ending up under empire contract sounds funny. idk, maybe I'll stick with TO, but the idea sounds fun. It's not like I need to make a serious choice anyway. I'm playing solo, I can step back again if I feel like it.

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March 2026

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