Solo Play Logs - Renegade's Essence 20 Transformers.
Thursday, 16 November 2023 14:37I started my Transformers solo play this week, And thought I would log in with some brief talk about how it went because, eh... My blog?
My first actual play of Renegade's Transformers Roleplaying Game (Tm) was the starter adventure that comes with the core rulebook, playing with Comet (my main character) and rolling on Mythic's Behavior table for Breakcast and Cog-Ent as two support characters who used Elita-1 and Wheeljacks's sheet because I was lazy. [and who knows, maybe I'll make them their own thing some time, since I roleplayed them more so than Comet.]
It's an ok adventure, people have fair criticism of how well it does for a normal group play, but it worked good for soloing! It's pretty vague, giving you an objective and rolls to make and some dressings. Very linear thought, and if you're going to make an actual group play you may want to work on it for it to be of much use, but the way I solo is by having a very vague start and running with random tables and oracles from there, so I was able to build from it with less struggle. I have Beacon of Hope too, as well as the Decepticon Directive one that comes with a Con adventure, and I'm going to see what I'll do with those.
I connected really well with Essence20 system, I just think it really fits with Saturday morning action children shows like G.I. Joe and Power Rangers. And MLP too, I guess? Even down to giving you incentives to buy the other books like a true capitalist product (That I love, sadly, lol.)
The one I started right now is truly solo, It's Comet with maybe some chance of rolling a cast of temporary supporting characters depending on what Mythic gives me for the story.
Without going too deep into Comet lore, Comet is captured and placed on Depcepticon prisoner ship Dark Nebula, a big vessel just about smaller than Nemesis with the primary objective to move Prisoners to Cybertron for later recycling. This game is its own universe, but it's following pretty heavily on Highmoon's WOC and FOC games. Tension builds inside Decepticon Ranks and a mutiny breaks out, giving an opening for Autobot prisoners to escape and be part of the fight as well. Comet's objective is to gather her stuff, including a MacGuffin she carries with some Autobot research, and bounce. Then having to find a way to leave Cybertron since her Space-Drone Alt is locked.
My play was brief when it comes to what already happened, I'm just very slow and space-out. But Comet awake to an explosion going off in the corridor of her cell, it damages the controls, and she is able to pull on the wires until the force field gave out. She takes the blaster of a Decepticon guard that was caught on the blast, then sneaking from another, she used the hole left by the explosion to make to a lower level. Falling into a destroyed guard room, pieces of the guard that took shift there scattered with the computers, so no way to hack into any of them. Outside, two corridors going left and straight, with a door to the right, but before taking in any direction Comet spots a fight between 3 Bots, 2 Cons, and other 2 Rogue Cons.
All the bots used the Autobot Soldier sheet, while the cons were 2 are Decepticon Soldier and 2 Seeker Rookies. I think I should have made it a bit more unfair on the Bots, I had the impressions that the Con and Bot Soldier sheets are the same, but Bot Soldier are slight better, maybe because the Decepticon Directive book makes Con character have some extra perks, or something? I did -1 to all their health, since being a prisoner can be taxing, but now I feel dumb for not giving them snag rolls instead, that is more rule compliant. Oh, well....
It was a very brief battle, 1 round and a half, one casualty to each team, with Bot 3 and 1 taking out the Seeker Rogue and Bot 2 and Comet taking on Con soldier 1. The Decepticon Seeker retreated, taking out Bot 1 in the process, with the last Rogue Con surrendering.
To make it a bit more dynamic, sort of, I rolled some names, Fistsweep, JoltDrive and Chainway (con), and gave them some other higher tier sheets. Comet was able to convince the rogue Con to give her some pointers where the MagGuffin may be, but nothing about what's going on. Fistsweep shoved the Con into a cell just for laughs. Our characters separated, so Comet is going solo again.
And that ends Scene 1, rising the Chaos Factor to 6. I swaer it's more exciting while playing, I'm definitely not a novelist. I procrastinated on it for a while, mostly because I still wasn't sure how I was going to generate Cybertron, still not sure, but I'll probably stay on the ship for a bit, so I can keep using Central Casting Dungeons and Coelho's Dungeon Generator. Funny thing, I dislike going too deep when it comes to in game conversation, tending to skip it by just describing what is being said. But in both of my Transformers games, I've been enjoying writing it!
My first actual play of Renegade's Transformers Roleplaying Game (Tm) was the starter adventure that comes with the core rulebook, playing with Comet (my main character) and rolling on Mythic's Behavior table for Breakcast and Cog-Ent as two support characters who used Elita-1 and Wheeljacks's sheet because I was lazy. [and who knows, maybe I'll make them their own thing some time, since I roleplayed them more so than Comet.]
It's an ok adventure, people have fair criticism of how well it does for a normal group play, but it worked good for soloing! It's pretty vague, giving you an objective and rolls to make and some dressings. Very linear thought, and if you're going to make an actual group play you may want to work on it for it to be of much use, but the way I solo is by having a very vague start and running with random tables and oracles from there, so I was able to build from it with less struggle. I have Beacon of Hope too, as well as the Decepticon Directive one that comes with a Con adventure, and I'm going to see what I'll do with those.
I connected really well with Essence20 system, I just think it really fits with Saturday morning action children shows like G.I. Joe and Power Rangers. And MLP too, I guess? Even down to giving you incentives to buy the other books like a true capitalist product (That I love, sadly, lol.)
The one I started right now is truly solo, It's Comet with maybe some chance of rolling a cast of temporary supporting characters depending on what Mythic gives me for the story.
Without going too deep into Comet lore, Comet is captured and placed on Depcepticon prisoner ship Dark Nebula, a big vessel just about smaller than Nemesis with the primary objective to move Prisoners to Cybertron for later recycling. This game is its own universe, but it's following pretty heavily on Highmoon's WOC and FOC games. Tension builds inside Decepticon Ranks and a mutiny breaks out, giving an opening for Autobot prisoners to escape and be part of the fight as well. Comet's objective is to gather her stuff, including a MacGuffin she carries with some Autobot research, and bounce. Then having to find a way to leave Cybertron since her Space-Drone Alt is locked.
My play was brief when it comes to what already happened, I'm just very slow and space-out. But Comet awake to an explosion going off in the corridor of her cell, it damages the controls, and she is able to pull on the wires until the force field gave out. She takes the blaster of a Decepticon guard that was caught on the blast, then sneaking from another, she used the hole left by the explosion to make to a lower level. Falling into a destroyed guard room, pieces of the guard that took shift there scattered with the computers, so no way to hack into any of them. Outside, two corridors going left and straight, with a door to the right, but before taking in any direction Comet spots a fight between 3 Bots, 2 Cons, and other 2 Rogue Cons.
All the bots used the Autobot Soldier sheet, while the cons were 2 are Decepticon Soldier and 2 Seeker Rookies. I think I should have made it a bit more unfair on the Bots, I had the impressions that the Con and Bot Soldier sheets are the same, but Bot Soldier are slight better, maybe because the Decepticon Directive book makes Con character have some extra perks, or something? I did -1 to all their health, since being a prisoner can be taxing, but now I feel dumb for not giving them snag rolls instead, that is more rule compliant. Oh, well....
It was a very brief battle, 1 round and a half, one casualty to each team, with Bot 3 and 1 taking out the Seeker Rogue and Bot 2 and Comet taking on Con soldier 1. The Decepticon Seeker retreated, taking out Bot 1 in the process, with the last Rogue Con surrendering.
To make it a bit more dynamic, sort of, I rolled some names, Fistsweep, JoltDrive and Chainway (con), and gave them some other higher tier sheets. Comet was able to convince the rogue Con to give her some pointers where the MagGuffin may be, but nothing about what's going on. Fistsweep shoved the Con into a cell just for laughs. Our characters separated, so Comet is going solo again.
And that ends Scene 1, rising the Chaos Factor to 6. I swaer it's more exciting while playing, I'm definitely not a novelist. I procrastinated on it for a while, mostly because I still wasn't sure how I was going to generate Cybertron, still not sure, but I'll probably stay on the ship for a bit, so I can keep using Central Casting Dungeons and Coelho's Dungeon Generator. Funny thing, I dislike going too deep when it comes to in game conversation, tending to skip it by just describing what is being said. But in both of my Transformers games, I've been enjoying writing it!