Why is Cut/Read more not working???? Anyway ⚛⚛⚛
I was looking, earlier, for places to RP because I had the sudden urge to, just to leave frustrated that BR-TF-RP spaces are all dead. And this somehow made me brainstorm an RP server of my own... and that somehow made me create a 1d10 tabletop mini-system based on Transformers Tech-Spec.
I wrote everything today and in Portuguese, it's not finished anyway, but the current rundown is that you have the Attributes and your Function.
The attributes go from 1 to 9 // the original Transformers Tech-Specs are 1 to 10, but since the way you roll die on this is by rolling a 1d10 with the objective being rolling equal or under your attribute number, leaving the 10 open lets you have a fair chance to fail// and you roll 8d10s to distribute through them. While your Function gives you an advantage of -2 to rolls that you would think are related to your function.

Since the skills chosen for the Tech-Specs are not made to be seriously used in an RPG, it can happen that there will be rolls you can't roll using the more obvious Attributes like strength or Speed. Skill is somewhat the fix. Skill in itself is a very broad definition, and you need to roll on it differently, instead of simply rolling on it and succeeding by rolling on your attribute reach, you also will have to deal with modifiers that fit your function. If you're trying to roll in Stealth, but your function has nothing on stealth, you will be left with a +2 penalty.
(At least... that's the current idea. I'm afraid it will come off as too nonsensical. after all, Function is supposed to be very loose so you can be as specific as you wish for fun, so I wonder if this will make people afraid to choose something like Water Rescue and instead go to something broader.)
Another change is to use Rank to mean overall charisma/deception like checks instead to mean your character standing, it's a bit of a leap, but the connection is just that better social standing (Rank) more likely for people to listen to you.)

It's simply players deciding what they are attacking and what they are defending, with a mutual agreement that it's a defense that makes sense // again, like Essence20//, instead of needing to meet their Attribute reach, they instead would roll 1d10 plus their attribute score with the goal of rolling the highest.
Then there is health... which... I don't know. I wanted it to be also like Essence20, and be health that is between 2 to 5 (in the first levels, since this system will not have Level-up) Probably based on Strength and Endurance somehow. With Damage also being around 1 to 3 at max, so it always feels heavy hitting and quick.
And idk, it's supposed to be just a fun thing to make and be something that you would have in your back pocket with a dice-roller app on your phone. Or to use in a silly Discord RP server that will never exist lol. It's probably a mess from more experienced eyes... but it's been fun to write. I was also making some homebrew rules to add to my Essence20 Transformers game, so no wonder the Essece20 was in my mind together with EngineHears. I have some other ideas I could implement, like adding more -2 ADV and +2 DADV based on character sizes since... we're talking about Transformers.
Just wanted to share!